Follow the water. The Digs went that way.
Whitewater Rush follows a single drop from the sky to the ground, underground, and back up again. Six Gemlings are caught at six points along that route, and every Dig has been emptied and washed downstream.
Work the whole cycle, fixing what's gone wrong at each stage and collecting the Digs as you go. Then find the real specimens, scratch off the labels, load the Digs, and match every Gemling to what belongs to it.
What's in the pouch
- Six Digs — one-inch clamshells with the specimen name hidden under a scratch-off
- Six real rock and mineral specimens, in a six-compartment tray
- Six 3D-printed Gemlings, sealed in a blind bag
- Six trading cards, one for each Gemling
- The Whitewater Rush map, carrying the Realm's hero Adventureling
- Dig stick, wet wipe, canvas bag, logo sticker
Three are common. One isn't.
Every set of six breaks down the same way — three standard, one silk, one metallic, one that glows green in the dark. Which finishes land in your bag is the part nobody controls.
Sets get completed by trading, not by buying more. That's deliberate.
When the digging is done
Whitewater Rush has ten free online adventures behind it — the water cycle, evaporation, condensation, precipitation, runoff, groundwater, watersheds, rivers and streams, lakes and ponds, and water conservation. No student logins. No accounts to set up. No cost, permanently.
Play them and you earn Specimen Cards. Six cards unlock the Realm's finale.
The practical bit
- Written for grades 2–5
- One kit, one child
- Everything needed is in the pouch — the dig stick and wipe are included
- Free U.S. shipping on orders over $25
The water in your glass has been through this cycle more times than anyone can count.

