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Whitewater Rush: Water Cycle & Watersheds Adventure

Free classroom Dig Kits. Every adventure on this page is free forever. The kits that go with them are $15 a student — and for every one sold we donate one to a school.

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Adventure 07 · Water Cycle & Watersheds · Grades 2–5

Whitewater Rush

One river running the whole realm end to end — falling, pooling, vanishing into the rock and coming back out somewhere else. Six stops, six problems to put right, six Digs to recover. Free, no logins, no accounts. Led by Trickling, the Realm's hero Adventureling.

Assigning one stop

  • Every stop has its own address. Stop 4 is /pages/whitewater-rush#stop-4 — paste it straight into Google Classroom.
  • Progress is remembered on the device, so a class can do one stop a week and pick up where it left off.
  • Each stop runs 10–15 minutes. The finale needs all six done first.

The six stops

What the kit adds

The adventure is free and always will be. The Whitewater Rush kit adds the part a screen cannot do: six real specimens, six Digs that come sealed with the label scratched off, six Gemlings in a blind bag, and the printed map with Trickling on it. Finish a stop online and that location's Dig is yours to open for real.

Finished Whitewater Rush? The online adventure is the half you can do today. The other half is a real specimen in your hand — six of them, one per stop, sealed in a Dig with the label scratched off.

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Other Realms

Deep Sea Quest · Storm Chasers · Extreme Earth · Canyon Chaos

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